WereLion

WereLion HD: 6 +3 (39 hit points)
AC: human: as armor (base ac of 7. plate mail is the most commonly worn for an AC of 0), lion: as a lion (see MM), as lion-man: 3 base
Thac0: 14
MR: lion: 18, manlion: 15, full human: 12
#attacks: 1
dmg.\attacks: by weapon
sp. attacks: none
sp. defenses: immune to normal weapons
size: varies. stands at 7' in manlion form
intelligence: high to genius (12-18)
morale: 14 (elite)
magic resistance: none
XP: 1200

The werelion is one of the few good aligned lycanthropes in existance. They themselves physically can take one three forms: a tall robust human (notable physical features include a thick mane of blonde hair. Older males have long thick beards. male werelions always have a deep moving voice in both human and manlion forms), a mighty and noble hybrid manlion, and a somewhat large lion.

Most male werelions follow the ways of the paladin and have all the abilities of a level 7 paladin while elders and kings may be higher (9th-12th with additional Hit dice and spells to boot). While they try to stay away from affairs of humans, many have been known to save human lives if in danger. Werelions have no love for their evil brethren and will kill any evil lycanthrope it comes in contact with - often leaving whatever mission he is on to slay it. They dispise werewolves most of all and will go to any length to kill one or a pack. They have great respect for werebears and other good-aligned lycanthropes and will not interfere with those of Nuetral alignment.

Combat: werelions prefer to fight as manlions with their sword, prefferably a long sword or bastard sword. Treat any one sword on their person as a magical holy avenger +2 (not +5) with all the latent powers that go with it. These swords are always made of silver and do double damage on evil lycanthropes. They also wear speacially made plate mail that flexes through changes from human, manlion, or full lion without seriously injuring the werelion when changing.

Habitat: Werelions are most abundant in the plains of africa and arslan (third world asia\india) but have spread out to some other areas of the world such as the plains of Pao in noram. They most commonly travel in packs of 5 to 30 (5d6) and are semi-nomadic. Males are viewed as the authority\warriors\hunters of the pack while the females rear cubs and do domestic work. Some werelion young are known for spending a part of their life in human dwellings to the point of having children with a human woman\male. Such liasons end up with normal, yet strong (+1 str) human babies with natural infravision. To this day, scientist and scholars argue over why werelion\human couplings have normal human children and not werelions.

Most werelions live to be around 70-80 years as does a human.

Part 3: The wonders of Victorian technology before we go into this file, everything listed here is considered to have what I call Mega-damage. Actually MD comes from Rifts\palladium games but I'm a sucker for stealing ideas from other games :) or at least the name. It basically works like this: MD creatures\constructs take no damage from steel weapons - most won't even scratch them. Magical versions suffer the same effect. If in a regular ad&d setting, mithril weapons will do half normal damage while adamant and stronger alloys will do full damage.