
The largest
obstacle to shipping in the past few hundred years has been the Felann Empire.
They have reigned as the undisputed champions of the seas for all that
time mostly because of their very early development of smoke powder and
quick ships. These clippers, armed with cannons and shielded in metal armor,
were the match for anything that the peoples of Asterland could build,
on the order of ten to one. The merchants who rely on shipping to extend
their reach for trade purposes usually had to rely on the use of powerful
wizards to make up the difference. This cost them so much that only the
most valuable cargo could merit spending that kind of money.
In more
recent years, merchants have taken to the skies for transporting goods.
While also spendy, requiring the use of a mage to man the magical draining
helm for its propulsion, it removed the danger factor present with
traditional shipping. That is, it did until the desert
rats and others began to take to the skies as well, especially
in the slipstream, a
powerful jet stream of wind that circumnavigates the globe. It is the
only way to traverse the long distances effectively in lighter-than-air
craft, by far the cheapest way to transport goods from continent to
continent. By use of the slipstream, one can circumnavigate JERA in
a matter of a month in a lighter-than-air craft manned by a skilled
crew, but not requiring a mage for propulsion.
So it is
that merchants seek cheap transport of goods still. A new magitech
means of travel has caught the eye of the merchants. Dwarven engineers
in Greymalkin created a submersible ship. While under the water it
is far slower than the Felann craft, its ability to defend itself makes
it more than a match for the quicker ships. Gunthar Enginemaster created
the craft to aid in the unspoken war between the felann and the merchants.
The first of the craft, the Leviathan, was well built, but unreliable.
On its maiden voyage, however, it proved its worth by destroying a
dozen felann craft with its powerful top-mounted auger. Diving beneath
the enemy ships, it would drill large holes in the mostly unprotected
bottoms of the ships, sending them to the bottom of the sea. The Leviathan
was destroyed when mechanical problems forced her to surface, where
she was blown apart by the enraged felann.
While no
war was ever declared agains the felann, which operate their pirating
ventures with neither the assistance nor blame of the Felann Empire
itself, the felann ships began to arm themselves more and more with
crude depth charges (barrels of smokepowder with a waterproof fuse).
The Dwarves build the submersibles much sturdier than before, able
to take all but a direct hit by the explosives. Once they are attatched
to the bottom of a ship, however, the charges will also destroy the
felann ship that they are attatched to.
While the
felann are still the terror of the seas, their exclusive ability to
sail the seas unmolested has begun to fade somewhat. The Magic Works,
a magimotive giant, now builds the submersibles and charges to escourt
cargo ships safely through felann waters. For the time being, shipping
is moving more and more undisturbed by the pirates, but the felann
are crafty and are already working on more advanced countermeasures
with the help of former punker anarchist wizards. Certainly, this war
will go on for some time, the balance of power shifting one way, then
the other.
The Felann
Empire is reluctant to get involved for fear of starting a full-scale
war with Asterland, of which Greymalkin is the southernmost city, a
military outpost turned city. They fear the wizards of Asterland more
now that they have the ability to store magic and to channel more and
more of it by a single wizard with the use of focal
amulets. Also, they are comfortable with the taxes that they have
exacted on the pirates over the last hundreds of years, and this leisure
has led to laziness in the government. The Empire has more than its
share of internal struggles. Each island is its own state, declaring
sovereignty to the Empire, but fighting with one another over tiny
islands and who controls what waters. If this remains the case, the
Felann Empire will not be a threat for long to come. Their navy is
strong, but they see no reason to risk it to fight the battles of the
pirates.

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