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Alexandrian Creature Constructs
Baubles
  Grunburg's New Military
  Alexander Airpower
  Geyon Defenses
Environmental Domes
The Flow
Focal Amulets
Landships
Mail
Organized Crime
Pocket Dimensions and Portals
Shipping
  The Mirage Resort
Spelljamming in Silkspace
Spice
Sunstone Travel Agency
Teleport Portals
Weavewood
The Awakening
Jeran History of Flight
Jerans Take to the Skies

The Asterland Setting

Asterland is a place of high adventure, where magic is common and change is constant.

Robber baron style giants of industry produce magic-enhanced items that make almost every aspect of a person's life easier and more enjoyable. These include:

  • Magic-powered flying ships, bicycles, and other vehicles
  • Teleportation portals
  • Furnaces that don't need fuel
  • Carnival fair rides
  • Sending messages quickly, over long distances

The setting for Asterland is definately what might be called "steampunk", or alternative history. I prefer to call it simply "magitech," or a mixing of magic and technology.

While blending magic and technology may not be so novel today, when I first coined the term "magitech" in the 80's, it was something that set it apart from other settings.

Gaming in this environment makes things challenging from a gamemaster's standpoint, since the normal assumptions about fantasy worlds often don't apply. However, it can also make things fresh, and a lot of fun.

To begin your tour of the Asterland World Setting, click on the "Alexandrian Creature Constructs" link below or choose a topic from the menu at the left.

 

 

 
 
Asterland Fantasy World
creativeroleplaying@gmail.com