Population: 112,000
Age: 130 years
Mayor: Magnus Blackstone
Major Industries: Shipping, Military

Felann Empire


Greymalkin sits on an island ideal for guarding the Bay of Baersha, which leads into the heart of Asterland, with the island of Anon at the northern end. The bay is militraily vital to the defense of Asterland by sea. At one time it was thought that a wall all the way around the bay was the answer. For hundreds of years the humans of old built a wall system, which never was completed, the project abandoned when technology began to increase and the futility of it was realized. This was some four hundred years before the great war, which left Jera devastated by an ice age the likes of which had never plagued the world.

Besides being a huge naval base, Greymalkin serves as a center of trade for inner Asterland. Ships sail from her docks on a regular basis, both those strictly with the sea as their path as well as spelljammers destined for the outer reaches of silkspace. Many technological wonders can be bought in the open air market of Greymalkin. Though they sell for a premium, their likes cannot be found openly sold anywhere in Asterland. The island has both technological as well as magical defenses to rival many of the old cities of before the war. Upon leaving, travellers are warned that technological wonders are not for use in Asterland. While no effort is made to enforce this, a warning is given as to the dangers of the Seekers of Knowledge and the raiders sent by them to destroy those in possession of technological devises. The weapons are often disguised as magical wands or such so as not to draw attention the the fact that they are technological in nature. Greymalkin has sufficient defenses to ward off any attack by the Seekers or their hitmen. It is warned furthur that the seekers themselves possess advanced weapons, making them extremely dangerous indeed. Technological devices come in two forms, those manufactured elsewhere in silkspace and those of ancient origin, which one could call artifacts. Those in the latter catagory are usually more potent than the former. Non-artifact weapons usually have gunpowder or electricity as a common theme, while artifacts may include death rays, lasers, or particle accellerators as their means of destruction. Artifacts sell at a premium due to their absolute distructive nature and the fact that they do not need frequent recharging. Their power source is often nuclear in nature, lasting for as much as a thousand years. This makes them often better than magical weapons of even the greatest power. Bullets are redily available as well as flame arrestors and silencers. The latter go for quite a bit of gold and are highly recommended if guns are to be used in Asterland to help not to attract attention.

In Greymalkin adventurers can book passage on ships bound for Silkspace and the worlds and asteroids which travel its vast distances. The world revolves around the sun in an orbit that brings it fairly near to each of the other planets as it passes them in the course of revolving around the sun. The closest pass so close as to share atmosphere during the planets' near misses. Each world is different from the others.

Greymalkin is made up of canals that run in concentric circles around the core of the city. There are some 10 canals, each closer in to the center of the town, and each at a higher elevation than the one before. Each canal lies at the base of a wall that towers up to the next elevation of the city. Greymalkin is very well defended with this system of walls and moats. The closer to the center of the city that one goes, the more wealthy its inhabitants. At the very center level is a towering inner city of the megarich and political centers. The whole town has an outer diameter of 1 mile across, with some homes and farms outside the walls all the way to the coasts surrounding the city. Just to the east of the town is the city's seaport, which comes all the way to the outer walls, with gates that allow ships into the inner walls for refuge from attack from without.

The city is rather worldly, and pleasures of the flesh are bought and sold with little regard for the morality of it. Slavery is allowed, and is one of the major exports of the city. The slave markets are always a bustle of yelling auctioneers and buyers. Slave ships arrive from the islands of the

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