Air Travel in the Steam Age

The master druids of the elves are the only in Jera to know the true nature of the world's history. This knowledge they hide from their people in an effort that none might know the part that the elves played in the near destruction of the world and the suffering that followed. They have held back the development of flight from the knowledge of the general populace until recently.

Human Airship Development

Mirril pirates reinvented the airship, using lithell birch as the source of lift, spelljamming power the souce of locamotion. After the destruction of the pirates, the remaining people of Mirril sieze the remaining ships as their own as well as the records of how to build them. The city council sells the knowledge to Grunburg University for study, the money being used to rebuild the cloud city. As part of the research, the university sages learn how to move the cloud city about. Mirril is move to Grunburg, where it comes under the protective arm of Grunburg. It is the subject of constant study. Soon the sages learn the secrets to constructing a flying city and smaller "bergs" soon decorate the skies above the metropolis. Much to-do is made over where they should be parked and who should suffer from lack of sunlight. It is decided that they will revolve around Mirril, which will remain stationary.

Elven Balloons & Airships

The elven master druids allow the development of lighter than air craft. They see the development of air travel vehicles as a threat to the power of the elves in Jera. They still hold back the spelljamming knowledge, but their resolve wavers as the humans gain air superiority.