Senai Vampire
| NAME |
Sanai
Vampires |
| Frequency |
Rare |
| # Apearing |
1-2 |
| A.C. |
2 |
| Move |
18"(celerity) |
| Hit
Dice |
6 |
| % in
Lair |
70% |
| Treasure
Type |
d6X1000gp. |
| # of
Attacks |
2 |
| Damage/Attack |
2d4 |
| Special
Attack |
drain
life |
| Special
Defense |
immune
to charm |
| Magic
Resistance |
10% |
| Intellegence |
very |
| Alignment |
chaotic
neutral |
| Size |
M |
| Psionic
Ability |
Contact
flow |
The Sanai vampire
is probably the most benign of all of their types. They are not particularly
vicious unless they feel that they have been betrayed. They are not afraid
of the light, but it bothers their eyes in full daylight. For this reason,
their lairs will have windows with tinted glass and when they must go out
during the day, they do so with solglasses on. Their skin is not so fair
as to make them stand out. The Sanai vampires are often elven, and their
fair skin tone looks the part of a moon elf, with a slight blue tint. A
human is assumed to have half elven blood, explaining the coloration.
The Sanai
vampire do not need blood to survive. They do so just fine on human
food. If they do strike, it is out of vengence or to drain life from
their victim when they are hurt badly. The Sanai vampire cannot change
into the form of a bat. Rather, they can transform into the form of
a vapor. They are very quick, accounting for their excellent armor
class. They cannot be outrun by humans.
The Sanai
only hunt humans for sport, and this only if the victim is a worthy
foe, unless they are provoked or crossed. They fear no one except for
others of their kind or other vampires of higher orders, both of which
know how to kill a Sanai once and for all, through the use of acid
or fire. From these things a Sanai cannot regenerate, but must heal
from them over time like a normal human recovering from a wound.
In the
city of Grunburg, the Sanai are not all that uncommon, particularly
among the upper class. Many of these are vampires by choice, having
paid dearly in cash for immortality. Other than for love, vampires
only create others of their kind for their own benefit, which usually
takes the form of tremendous wealth, but hey, you can't take it with
you. The Sanai just prefer not to go in the first place.
Within the city, the undead are for the most part lively partiers,
celebrating the life that they have, cheating death. They lead very immoral
lives, becoming more carnal and sensual as time goes on. Their selfishness
increases over time as well. Many of the older Sanai eventually find
someplace to be alone with their wealth and their thoughts. The real
killer of the Sanai is boredom. After several hundred years, traditionally
the Sanai kill themselves once they have seen it all and settle into
deep depression. Such is not the case with the Sanai of the magipunk
age. There are endless new things to see and do and they want to do it
all. Fortunately for them, they have all the time in the world.
If one can befriend a Sanai, they can profit one greatly. By and large
they are trustworthy sorts, but serve their own ends. They will often
have one or more hidden agendas when they make deals, many of which may
be long-term in nature. The Sanai have the time to see a plan mature,
but lack the patience often. They are used to having what they want now.