The Felann Race


  • Cat People
  • Average height: 5'6"
  • Average weight: 145
  • DX minimum: 12
  • IN minimum: 9
  • WI minimum: 10
  • Felann get +2 Dex, WI-2, CH-1, IN+1
  • Max Movement Rate: 15"
  • Native to forest/plains areas, originally from Lunelle
  • Tribal society
  • Slow to become "civilized" and integrate into mankind
  • Strong dislike for desert elves
  • Mild dislike for humans.
  • Skilled brawlers, get +10% k.o.
    Can use claws for 1-4/1-4 without weapons
  • Have nightvision
  • Get move silently @ 50%, +10%/level
  • Do not blend well in cities, sometimes are turned away from superstitious towns.
  • Often are distrusted by "social" races
  • Track at 50% ability.
  • Can fall up to 20' without injury
  • Hated by High Elves
  • Maximum of 2 languages may be learned by a Felann
  • Can only be a thief, fighter, or cleric (no mage, bard, specialist
    fighter)
  • Weapons disallowed: 2-handed, bastard sword, Longbow, heavy
    crossbow
  • Weapons preferred: dagger, rapier, scimitar, longsword,
    crossdart, short bow.
  • Natural NWP's: jumping, blind-fighting, tracking, herbalism, survival,
    weather sense, hunting, astrology (very superstitious: religion revolves
    around worship/understanding of the stars)

  • Swim extremely well and love water (evolution gets confused sometimes)
  • Few horses will allow them to ride upon them.
  • Armor allowed: chainmail, splintmail, studded leather, leather, banded
  • Very keen sense of smell
  • Poison resistance rolls made at +3
  • Get +1 to hit/damage with shortbow (d6+1)
  • Get -1 to hit with non-preferred weapons
  • Felann have their own language and know chaos dwarf
  • Get along well with chaos dwarves