
In
the more remote reaches of the deserts of Jera one may come upon a reclusive
band of the 'punks called the desert rats. They are known to inhabit the
deserts from Geyon east to the mountains, extending clear up to Cirris
Draco. The punks get from place to place on modified lithil birch hoverboards,
equipped with a flexible mast and durable sail rigging. The craft move
exceptionally fast and manuver with agility. Their riders are on the whole
thrill seekers, a breed all to themselves.
Their main
source of livelihood is piracy of the airships and balloons that use
the slipstream to get from place to place. These represent the cheaper
forms of flight that an adventurer may use to circumnavigate the globe.
Large dirigibles carrying cargo from place to place cut their way through
the skies, taking valuable loads from Lumanille to the rest of the
world. The winds can be unpredictable, and not forseeing a storm approaching
can spell one's doom. When two currents of wind moving in somewhat
different directions or speeds meet, a skypilot must make certain that
one is elsewhere. The resulting shear can tear a skyship apart, especially
the lighter-than-air variety. The "rats" are truly the masters of the
skies here. Some skypilots take more minor air streams to avoid the
area altogether, while others arm themselves with ballista, grapeshot
catapults, or wizards to keep their craft safe. Still others use archers,
though these are expensive to train and keep. Many of the wiser merchants
pay the 'punks extortion money to leave them alone. The punks supply
those that have paid up a characteristic flag, signifying not to bother
them. The punks issue a new banner once a month and don't use the same
pattern twice.
The "rats" on
the whole live in desert caves, either natural or carved out of the
limestone of the plains. One need not suppose that they are left without
their comforts though. The spoils of piracy afford the 'punks a lavish
living. Their caves remind one far more of the palaces of Alexander
than the dwelling of a primative. They enjoy all of the modern steamage
convenieces: ice boxes, heat, running water, air cooling, and more.
The one
being that the "rats" won't mess with are the "awakened," the minions
of Count Safrack, the undead lord of the skies. He commands the "Crypt
Arial," a collossal airship, a blimp of sorts.

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