Stone
Demon Frequency:
Very Rare
No. Appearing: 1
Armor Class: -1
Move: 12"/8"(through stone)
Hit Dice: 5-20
% In Lair: 80%
Treasure Type: any
# of Attacks: 2
Dam/Attack: 1-10/1-10
Special Attacks: Lava Ball
Special Defenses: Stone Meld, Fire Resistance, Cold Resistance Magic Resistance:
30%
Intellegence: Very-Genius
Alignment: Chaotic Evil
Size: M-L (usually mansized)
Psionic Ability: nil
Att/Def Modes: nil
Lvl/X.P. Val: 5000 + 2/hp The stone
demon is the undead form of a high level character, usually a mage,
priest, or palladin, who has made a pact with the forces of death such
that when they die, they retain their consciousness and skills of their
former life. They are fearsome foes indeed, quick to regenerate and
tough to kill. They usually appear as stone statues which are activated
by some event or key word. They are always conscious, but usually are
but weakly linked to the prime material plane, their spirit only animating
their stone forms on occasion, spending much of their time out of body.
When the key event occurs, usually their name being spoken, the spirit
is immediately called to their physical form, animating it. This gives
them a keen advantage of being able to spy on one intheir nonphysical
form as a spirit, attacking once they have determined the party's strengths
and weaknesses. They often terrorize a group, appearing now and then
to spook the party. In their nonmaterial form they have none of the
energy draining powers of a ghost. Their immaterial form is used to
follow and get information only. They can awaken others of their kind
and pass information to them at any time, whether in or out of body.
In their
physical form they attack with huge stone fists, doing d10 of crushing
damage per hit. Also, once every third round they are able to create
a lava ball which they can throw up to 50', which, if it hits, will
do 2d6 of damage. Part of the reason that they hit for so much is that
their fists can superheat, so the damage is searing damage as well.
Thus, wounds caused will be instantly cauterized. If they hit one with
cloth on, the material must save vs. catching on fire as per spell
vs. the level of the experience of the target (it is assumed that the
character will try to put out the flames or avoid contact with the
fists to their clothes, etc.). A failed roll indicates that the clothing
articles are on fire. A stone demon is impervious to fire attacks of
any kind as well as cold based attacks. Edged weapons do 1/2 damage,
full damage if magical.
They are
able to stone meld at will, as well as travel through solid stone,
seeming to melt into it, whether it be a wall that they seem to pass
through, or a floor, which they melt into and out of sight. If they
are found in groups, which rarely happens, they will often combine
into a larger Stone Demon, with hit points cumulative of both of the
creatures and a 'to hit' made at the total of the two creatures hit
dice. Thus, a 6 hd and a 10 hd stone demon combine to form a larger
stone demon that attacks as a 16 hd monster! This form will have two
heads, and if magic users, they will be able to cast each of their
spells. The combined beast also has two arms on each side of the body.
If more than two are combined, the result is a foe that is almost invinceable.
Often,
they will meld into the floor, only to reach out with appendages to
strike at an opponent or to hold them. If one grabs hold of a foot,
escape is accomplished by a sucessful bend bars/lift gates. A sucessful
hit being accomplished at 3 or more over the needed roll indicates
that it has enveloped the attacking appendage, and two such hits indicate
that it has completely enveloped the victim. After that, damage is
done at the rate of 2d10 /round. If the creature ever reaches 2/3 of
its hit points, it will melt into the ground. If a victim is held at
this time, the creature will release hold of them to escape.
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