Gelatenous
Orb
Frequency:
Uncommon
No. Appearing: 1-6
Armor Class: 4
Move: 8"
Hit Dice: 1-3 hp (to 4 hd)
% In Lair: 40%
Treasure Type: copper
# of Attacks: 1
Dam/Attack: special
Special Attacks: poison (sleep)
Special Defenses: immune to electrically based attacks
Magic Resistance: 10%
Intellegence: animal
Alignment: neutral
Size: S (6" diameter)
Psionic Ability: nil
Att/Def Modes: nil
Lvl/X.P. Val: 300 + 10/hp
The
gelatenous orb is a fairly small globe some 6" in diameter, a
cousin to the blobber. It moves by rolling along the floor, though
it can hop up to 4' and bounce up to 1 1/2 times the amount that
it falls as a blobber. Gelatenous orbs are for the most part
harmless, but if attacked, they can shoot a stream of fluid which
is a sort of contact poison. Failing to save causes one to sleep
for d6 turns (10-60 minutes). They have a small mouth with sharp
teeth which do d2 hit points of damage. It will only attack something
that it has caused to sleep. As with blobbers and undertakers,
gelatenous orbs gain hit points from lightning based attacks
at 1/2 the amount of damage that they would have taken by same
electrical attacks.
They
can sense electricity up to 100 yards away, and are attracted
to it. A gelatenous orb can gain up to 4 hit dice if gained through
exposure to electricity, but otherwise they have a maximum of
3 hit points when full grown. They are immune to electrically
based attacks and cold based attacks only do 1/2 damage.
They
prefer cool, moist regions, preferrably in dark places. They
are usually found in caves or sometimes dense forests, where
direct sunlight is at a minimum. They like water, and sometimes
inhabit deep pools, feeding upon fish. They breathe in water
as well as in air. They will sometimes attack lone fishermen,
squirting their sleep potion and then raiding the fish that the
man has, but usually they mean no harm to humankind, being on
the whole afraid of men. They will only attack a man if threatened
or very hungry.
They
have a ravenous appetite, and need to eat 5 pounds or more of
meat a day. They sometimes attack in packs of 1-6 and only then
do they become truly aggressive. Gelatenous orbs are good at
imitating sounds, and often will fool a party by luring them
into opening doors that they cannot open themselves or slide
under, but their intentions are usually not to harm.