Clockwork Dragon
HD: 10* (60 hp), 15* (90 hp), 20* (120hp)
AC: 0 (10hd), -2 (15hd), -5 (20hd)
Thac0: 10 (10hd), 8 (15hd), 5 (20hd)
MR: 15 (land), 24 (flying, class C)
#attacks:4 or 1 (fire breath)
dmg.\attacks: 10hd: 2d6+3 (claw), 2d10+3 (bite), 2d4+3 (tail) 10d6+10 (breath)
15hd:2d8+6 (claw),2d12+6(bite), 2d6+6 (tail) 15d6+15 (breath) 20hd:2d10+9 (claw),
3d10 +9(bite), 2d8+9 (tail) 20d6+20 (breath)
sp. attacks: Fire breath
sp. defenses: spell immunities
alignment: none
Intelligence: none (machine)
morale: 20 A
size: HD Neck body tail wingspan 10 15'-20' 40-60' 10'-20' 60'-80' 15 20'-30'
60'-80' 20'-30' 80'-100' 20 30'-40' 80'-100' 30'-40' 100'-120' Xp: 10,000 (10hd),
15,000 (15hd), 20,000 (20hd) * in my own games to make dragons more the monsters,
I give them 10 hps per hit die (10HD=100hps). First off, the Clockwork dragon is actually a machine-not
a monster. It is either driven by a pilot inside, controlled via remote
control, or automated to accept simple commands (attack all humanoids
but me) but any way it has the Thac0 listed above. Physically, the clockwork
dragon is a masterpiece of steampunk victorian engineering. no matter
the Hit dice, the dragon is humongous in size and completely mirrors
the mythical beast it made to look like save, of course, made completely
of metal and engines. As far as details such as the shape of the horns, hull
color ect. varies with the creator's indidual tastes but one constant
are large glowing eyes, usually red but blue, green, yellow, and purple
have been seen. Combat: The clockwork dragon can execute 4 attacks a
round: 2 with their claws, one with a bite, and another with their tail
or breath fire like a dragon. The thick hull of the dragon and a coating
of fire and electric retardent makes it immune to fire and electricity
which the dragon asorb half of into repairing damage while the other
half is added to the next fire breath attack ala clockwork golems. electricity
and lightning attacks effectively 'haste' it (claws 4 times a round in
addition to one attack via bite and a second by tail) so magic-users
should be weary. Cold attacks do half normal damage as well because of
the thick hull. Acid will do regular damage and rust spells and attacks
are espeacially useful. As if all this wasn't enough, the clockwork dragon's
armor is considered mecha- thus take no damage from steel or meta-ceramic
level weapons, half from adamant, and full from laconic. This all makes
the clockwork very hard to beat through physically fighting it- no matter
the amount of hit dice. The best alternatives are going for the pilot.
If the rider is inside, the task is harder as it physically or magically
(physically and through enchantment\charm spells) impossible to get to
him inside without wrecking the dragon. Psionic mental attacks are possible
but the thickness of the hull makes it harder to reach the pilot's mind
(-3 to power checks). If its controlled via remote, attacking the controller
(while dodging the dragon) is a good idea if you can reach him\her (say
if your fighting the dragon on the ground while the controller is atop
a 50' tower and a fighter with a sword) or if the characters have some
for ECCM device it can try and block the transmittions from the remote
(roll a d20 vs. ECCM rating. For the most part, consider them to be between
12 and 18). The party is shit out of luck if the clockwork dragon is
automated.
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