Clockwork Dragon

HD: 10* (60 hp), 15* (90 hp), 20* (120hp)
AC: 0 (10hd), -2 (15hd), -5 (20hd)
Thac0: 10 (10hd), 8 (15hd), 5 (20hd)
MR: 15 (land), 24 (flying, class C)
#attacks:4 or 1 (fire breath)
dmg.\attacks: 10hd: 2d6+3 (claw), 2d10+3 (bite), 2d4+3 (tail) 10d6+10 (breath) 15hd:2d8+6 (claw),2d12+6(bite), 2d6+6 (tail) 15d6+15 (breath) 20hd:2d10+9 (claw), 3d10 +9(bite), 2d8+9 (tail) 20d6+20 (breath)
sp. attacks: Fire breath
sp. defenses: spell immunities
alignment: none
Intelligence: none (machine)
morale: 20 A
size: HD Neck body tail wingspan 10 15'-20' 40-60' 10'-20' 60'-80' 15 20'-30' 60'-80' 20'-30' 80'-100' 20 30'-40' 80'-100' 30'-40' 100'-120' Xp: 10,000 (10hd), 15,000 (15hd), 20,000 (20hd) * in my own games to make dragons more the monsters, I give them 10 hps per hit die (10HD=100hps).

First off, the Clockwork dragon is actually a machine-not a monster. It is either driven by a pilot inside, controlled via remote control, or automated to accept simple commands (attack all humanoids but me) but any way it has the Thac0 listed above. Physically, the clockwork dragon is a masterpiece of steampunk victorian engineering. no matter the Hit dice, the dragon is humongous in size and completely mirrors the mythical beast it made to look like save, of course, made completely of metal and engines.

As far as details such as the shape of the horns, hull color ect. varies with the creator's indidual tastes but one constant are large glowing eyes, usually red but blue, green, yellow, and purple have been seen. Combat: The clockwork dragon can execute 4 attacks a round: 2 with their claws, one with a bite, and another with their tail or breath fire like a dragon. The thick hull of the dragon and a coating of fire and electric retardent makes it immune to fire and electricity which the dragon asorb half of into repairing damage while the other half is added to the next fire breath attack ala clockwork golems. electricity and lightning attacks effectively 'haste' it (claws 4 times a round in addition to one attack via bite and a second by tail) so magic-users should be weary. Cold attacks do half normal damage as well because of the thick hull. Acid will do regular damage and rust spells and attacks are espeacially useful. As if all this wasn't enough, the clockwork dragon's armor is considered mecha- thus take no damage from steel or meta-ceramic level weapons, half from adamant, and full from laconic. This all makes the clockwork very hard to beat through physically fighting it- no matter the amount of hit dice. The best alternatives are going for the pilot. If the rider is inside, the task is harder as it physically or magically (physically and through enchantment\charm spells) impossible to get to him inside without wrecking the dragon. Psionic mental attacks are possible but the thickness of the hull makes it harder to reach the pilot's mind (-3 to power checks). If its controlled via remote, attacking the controller (while dodging the dragon) is a good idea if you can reach him\her (say if your fighting the dragon on the ground while the controller is atop a 50' tower and a fighter with a sword) or if the characters have some for ECCM device it can try and block the transmittions from the remote (roll a d20 vs. ECCM rating. For the most part, consider them to be between 12 and 18). The party is shit out of luck if the clockwork dragon is automated.