
Grunburg
quickly grows as one of the primary centers of military might in
all of Jera. While Alexander focuses on trade and agricultural achievement,
Grunburg has long prided itself in the abilities of its fighting
men. This stems from the close proximity to the mountains to the
north, where in the past, hordes of the Broken Arm League have poured
out of the hills, seiging the city. The outposts and lookout stations
have seasoned those that now hold leadership positions in the Grunburg
Legion, Grunburg's army.
Where magitech
has its roots in Grunburg University, the city was the first to see
the advantages of the newfound magic and its military applications.
Perhaps the destruction of the alchemy lab by some of the more adventurous
magipunks was a clear indicator of the destructive force of the new
magic. Proper harnessing has led to practical, though sometimes risky
devices based upon the research of the 'punks. Upon graduation, many
of the 'punks are recruited by the several factions of the magipunks,
many to the Mountains of Doubt, where the 'punks can work on research
that still is considered bordering on the illegal, some of it even
dealing with necromancy, for which the law requires death as the only
acceptable punishment.
The central
core of the Grunburg military is the Cloud Brigade. This branch of
the army concerns itself with flying ships and defending Grunburg from
air attack. There are now five cloud cities constructed solely for
the purpose of the air defense of Grunburg. The largest, now the center
of operations for the Cloud Brigade, dubbed Hawksee, houses most of
the top brass of the Brigade. Hawksee has many levels beneath the surface
of the floating land mass as well as the fortress that crowds it surface. Archemages still
shape the flying fortress, adding docks to its tall height for airships
of every type. Before an airship may approach Grunburg airspace, it
must dock at one of the four outlying fortresses for a customs check.
At first this was purely a defense consideration, but of late, the
Grunburg Council passed legislation that requires the payment of import
fees on all merchandise coming into the city. The monies go to pay
for the air defense of Grunburg and for the toll stations. In return,
Grunburg guarantees safe passage and no meddling from pirates within
a hundred miles of it, which it does its best to follow through on.
Piracy near Grunburg, Geyon, or Alexander has yet to occur with any
frequency, mostly due to the strength of their respective air navies.
Where the
defense of Grunburg from airships intiated the development of airships
with military applications, many in the Grunburg council have anything
but passive defense in mind. Havrend Selicia, council member for the
second commercial district of the city, leads a movement to continue
to build sky fortresses and ships with the intent of conquering the
Broken Arm League once and for all. The Broken
Arm League has moved slowly in the development of airpower. What
data that they have managed to aquire through their spy networks consists
only of simple instructions on the flight and operation of lighter-than-air
craft. The eastern nation has so many dissentions within their ranks
as to make any full-scale efforts in this area unlikely in the near
future.
Besides
the main five fortresses, the air defense is mostly in the form of
skyships, often piloted by promising young 'punks straight out of the
university. They show a zest for learning and breaking the norms that
make them ideal to keep up with the rapidly changing area of magic-induced
flight. Almost monthly a new improvement is invented to make the airships
lighter, faster, and more aggressive. Recently Grunburg has added the
use of explosive catapult and ballista ammunition. Handling the incindiaries
takes extreme caution, and several mishaps have caused the demise of
some of the earliest ships to use them. Safer methods of packing the
devises have made them more practical, but they must still be handled
with care to avoid mishap.
The steep
increase in air and spelljamming power was sure to attract the attention
of the Gif, and indeed it did. The Gif are well known in the ranks
of the spelljammer for their military sense and love of a fight. There
is still much prejudice towards the creatures, but those that fought
against allowing them to enlist in the Cloud Brigade soon found their
objections dissolved when they witnessed their skill in smokepowder
and their effectiveness when fighting aboard an airship. The only problem
occured when the ship designers realized that they would have to build
the decks a bit sturdier to allow for the weight of the new crewmen.
Giff can weigh up to 300 pounds, most of this accounted for by muscle
mass. Giff are fierce in a fight and can take three times as much damage
as a human from wounds before going down. In short, a sailor feels
happy to have them on his side.
A hundred
strong, the true wildcard of the Grunburg sky navy, the mostly 'punk "Griffons" are
the newest addition to Grunburgs's sky power. Riding their improved
lithel birch hoverboards, equipped with a sail and limited airjamming
capabilities, these hotshots of the navy tear up the skies, harrowing
any without defense against fast-moving, manuverable craft in the air.
Wearing only fire resistant, loose-fitting leather armor, the dashing
youth capture the hearts of many a young lady. In the short months
since the inception of the elite force, they have earned a reputation
for recklessness and insubordination, but also of effectiveness. In
secret missions against Broken Arm League encampments, they have proven
their worth in guerilla-type warfare from the air. Grunburg wizards
currently work on enchantments to make the hoverboards and their riders
invisible, or nearly so. The surprise value of the attacks has proven
invaluable, as well as the ability to spy on enemy movement from a
safe height which nullifies the threat of arrow or crossbow fire from
enemies below. Also in the works is to outfit each of the griffons
with a ring of featherfall and a ring endowing its user with immunity
to normal missles. Grunburg expects great things from this force in
the future, whose numbers grow almost daily.
The promise
of a 'board and the chance to learn from the best riders lure many
of the magic-talented youth of Grunburg. Acceptance into the force
also comes with training without cost at the Grunburg Academy of Arcane
Arts, the most prestigious private school of wizards in all of Asterland.
Upon graduation from this institution, one can feel assured of a life
of comfort and a consistantly fat paycheck as well as the skills necessary
to stand against some of the more seasoned wizards anywhere and come
off victorious.
