|
|
|
|
History
|
 
    Home -> Culture & Groups    
 
Logo
 

Architectural Mages
  Freedom Society
  Genus Order
  Covelli Turncoat
Broken Arm League
Clan of the Rose
Famous People
Holidays of Asterland
How to Speak Like an Asterlandian
  Gnome and Magipunk Alliance
  The Seekers of Knowledge
  Background
  Punk Appearance/ Fashion
  Punk Leader
  Magipunk Military Development
  Magipunk Currency
  Rockers
  Nightshades
  Psychers
  Deathclowns
  Harlequins
  Troubadour
  Sparks
  The Downfall of the Seekers of Knowledge
Recreation
Religions of Asterland
  Desert Rats
Society in the Steam Age
Techlords
Vampires


The punks' most feared asassins call themselves the nightshades. They learn the disciplines of the deathknight, with all of their abilities. Among these are the ability to drain life points from their victims. These points add to the life score for a number of days equal to their level. If a nightshade is in the presence of a creature when it dies, it gains its full hit points. Deathknights have a limit to the number of points that they can absorb, dependent upon their level. If a nightshade is present at an intellegent creature's death, they may hold its spirit, torturing it for knowledge and probing its mind for up to 1 hour/level of the nightshade. Higher level nightshades gain the ability to imitate the voice, appearance, and mannerisms of the victim, enabling it to emulate every aspect of the victim. The knightshade's disposition rivals that of an anti-palladin for sheer evil when on an assignment, though in normal life they may act quite normal and friendly. They are fiercely loyal to their cause and cannot be turned to another coarse.


 

 

 
 
Asterland Fantasy World
creativeroleplaying@gmail.com